using UnityEngine; using UnityEngine.InputSystem; namespace _02.Scripts.WaterAndShip { public class Player : MonoBehaviour { public float speed = 10f; public float turnSpeed = 10f; private Rigidbody rb; private Vector2 movementInput; void Awake() { rb = GetComponent(); } public void OnMove(InputValue value) { movementInput = value.Get(); } void FixedUpdate() { Vector3 movement = new Vector3(movementInput.x, 0.0f, movementInput.y); // Move the boat rb.AddForce(movement * speed * Time.fixedDeltaTime, ForceMode.VelocityChange); // Rotate the boat float turn = movementInput.x; Quaternion turnRotation = Quaternion.Euler(0f, turn * turnSpeed, 0f); rb.MoveRotation(rb.rotation * turnRotation); } } }