using UnityEngine; using UnityEngine.UI; namespace NWH.Common.Demo { public class DemoWelcomeMessage : MonoBehaviour { public GameObject welcomeMessageGO; public Button closeButton; private void Start() { if (!Application.isEditor) { welcomeMessageGO.SetActive(true); } closeButton.onClick.AddListener(Close); } private void Close() { welcomeMessageGO.SetActive(false); } } }