// Crest Ocean System
// Copyright 2020 Wave Harmonic Ltd
using UnityEngine;
namespace Crest.Examples
{
///
/// Adds a sleep/freeze into the update, can be used to inflate the frame time.
///
public class Sleeper : MonoBehaviour
{
///
/// The version of this asset. Can be used to migrate across versions. This value should
/// only be changed when the editor upgrades the version.
///
[SerializeField, HideInInspector]
#pragma warning disable 414
int _version = 0;
#pragma warning restore 414
public int _sleepMs = 0;
public bool _jitter = false;
public int _sleepStride = 1;
void Update()
{
if (Crest.OceanRenderer.FrameCount % _sleepStride == 0)
{
var sleep = _jitter ? (int)(Random.value * _sleepMs) : _sleepMs;
System.Threading.Thread.Sleep(sleep);
}
}
}
}