// Crest Ocean System // Copyright 2020 Wave Harmonic Ltd #if UNITY_EDITOR using UnityEngine; using UnityEngine.SceneManagement; namespace Crest.Examples { /// /// A simple automation script that pauses the game after a time. /// public class SimpleAutomation : MonoBehaviour { /// /// The version of this asset. Can be used to migrate across versions. This value should /// only be changed when the editor upgrades the version. /// [SerializeField, HideInInspector] #pragma warning disable 414 int _version = 0; #pragma warning restore 414 static bool _reloadPending = true; public int _pauseOnFrame = -1; public float _pauseAtTime = -1f; void Update() { if (_reloadPending && Time.time > 2f) { SceneManager.LoadScene(SceneManager.GetSceneAt(0).buildIndex); _reloadPending = false; } if (_pauseOnFrame != -1 && Crest.OceanRenderer.FrameCount >= _pauseOnFrame) { UnityEditor.EditorApplication.isPaused = true; } if (_pauseAtTime != -1f && Time.time >= _pauseAtTime) { UnityEditor.EditorApplication.isPaused = true; } } } } #endif