// Crest Ocean System
// Copyright 2020 Wave Harmonic Ltd
#if UNITY_EDITOR
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Crest.Examples
{
///
/// A simple automation script that pauses the game after a time.
///
public class SimpleAutomation : MonoBehaviour
{
///
/// The version of this asset. Can be used to migrate across versions. This value should
/// only be changed when the editor upgrades the version.
///
[SerializeField, HideInInspector]
#pragma warning disable 414
int _version = 0;
#pragma warning restore 414
static bool _reloadPending = true;
public int _pauseOnFrame = -1;
public float _pauseAtTime = -1f;
void Update()
{
if (_reloadPending && Time.time > 2f)
{
SceneManager.LoadScene(SceneManager.GetSceneAt(0).buildIndex);
_reloadPending = false;
}
if (_pauseOnFrame != -1 && Crest.OceanRenderer.FrameCount >= _pauseOnFrame)
{
UnityEditor.EditorApplication.isPaused = true;
}
if (_pauseAtTime != -1f && Time.time >= _pauseAtTime)
{
UnityEditor.EditorApplication.isPaused = true;
}
}
}
}
#endif