using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Restaurant : MonoBehaviour { public Transform restaurantSwitch; private bool isSwitchOn = false; public void RestaurantSwitchOnOff() { if (!isSwitchOn) { restaurantSwitch.rotation *= Quaternion.Euler(0, 0, -90); isSwitchOn = true; } else { restaurantSwitch.rotation *= Quaternion.Euler(0, 0, 90); isSwitchOn = false; } } }