using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Data", menuName = "Rpg Indicator Data", order = 1)] public class RpgIndicatorData : ScriptableObject { [ColorUsage(true, true)] public Color MainAllyColor; [ColorUsage(true, true)] public Color MainNeutralColor; [ColorUsage(true, true)] public Color MainEnemyColor; [HideInInspector] [ColorUsage(true, true)] public Color MainCustomColor; [Space (10)] [ColorUsage(true, true)] public Color RangeAllyColor; [ColorUsage(true, true)] public Color RangeNeutralColor; [ColorUsage(true, true)] public Color RangeEnemyColor; [HideInInspector] [ColorUsage(true, true)] public Color RangeCustomColor; [Space(10)] public Material RangeIndicator; public Material ConeIndicator; public Material AreaIndicator; public Material RadiusIndicator; public Material LineIndicator; [Space(10)] public LayerMask Layer; }