using Cinemachine; using Sirenix.OdinInspector; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { public class InIslandCamera : Singleton { [Required("InIslandCamera를 넣어주세요.")] [SerializeField] private CinemachineVirtualCamera inIslandCam; /// /// LookAt target and follow target /// /// public void SetTarget(Transform obj) { inIslandCam.LookAt = obj; inIslandCam.Follow = obj; } } }