using UnityEngine; using UnityEngine.InputSystem; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [RequireComponent(typeof(PlayerInput))] public class Crewmate : BaseCharacter, IDamageable { public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null) { throw new System.NotImplementedException(); } } }