using System.Collections.Generic; using UnityEngine; public class UpgradeData : MonoBehaviour { [Tooltip("Place your object upgrades in this list, with 0 being the first upgrade")] [SerializeField] List upgradePrefabs; [SerializeField] List upgradeTimes; [Min(1)] [SerializeField] int currentUpgradeLevel = 1; public List UpgradePrefabs { get { return upgradePrefabs; } set { upgradePrefabs = value; } } public List UpgradeTimes { get { return upgradeTimes; } set { upgradeTimes = value; } } public int CurrentUpgradeLevel { get { return currentUpgradeLevel; } set { currentUpgradeLevel = value; } } }