using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class PickBuildingBtn : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { //Cached variables GridSelector gridSelector; RemoveMode removeMode; ObjectPlacer objectPlacer; ObjectSelector objectSelector; bool dragAndDrop = false; Button btn; [SerializeField] Building buildingPrefab; private void Awake() { removeMode = FindObjectOfType(); btn = GetComponent