using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "PirateUnitStatDataSo", menuName = "ScriptableObjects/PirateUnitStatData", order = 6)] public class PirateUnitStatDataSo : ScriptableObject { public List pirateUnitStatDataList = new(GlobalValue.PIRATE_UNIT_STAT_DATA_CAPACITY); } }