using System.Collections.Generic; using UnityEngine; // ReSharper disable once CheckNamespace namespace BlueWaterProject { [CreateAssetMenu(fileName = "EnemyStatDataSo", menuName = "ScriptableObjects/EnemyStatData", order = 3)] public class EnemyStatDataSo : ScriptableObject { public List enemyStatDataList = new(GlobalValue.ENEMY_STAT_DATA_CAPACITY); } }