using Assets.PixelHeroes.Scripts.CharacterScripts; using UnityEditor; using UnityEngine; namespace Assets.PixelHeroes.Scripts.Editor { /// /// Adds "Rebuild" button to CharacterBuilder script. /// [CustomEditor(typeof(CharacterBuilder))] public class CharacterBuilderEditor : UnityEditor.Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Rebuild")) { ((CharacterBuilder) target).Rebuild(); } } } }