using UnityEngine; #if UNITY_EDITOR using NWH.NUI; using UnityEditor; #endif namespace NWH.Common.Input { public class InputManagerSceneInputProvider : SceneInputProviderBase { public override bool ChangeCamera() { return InputUtils.TryGetButtonDown("ChangeCamera", KeyCode.C); } public override Vector2 CameraRotation() { return new Vector2(InputUtils.TryGetAxis("CameraRotationX"), InputUtils.TryGetAxis("CameraRotationY")); } public override Vector2 CameraPanning() { return new Vector2(InputUtils.TryGetAxis("CameraPanningX"), InputUtils.TryGetAxis("CameraPanningY")); } public override bool CameraRotationModifier() { return InputUtils.TryGetButton("CameraRotationModifier", KeyCode.Mouse0) || !requireCameraRotationModifier; } public override bool CameraPanningModifier() { return InputUtils.TryGetButton("CameraPanningModifier", KeyCode.Mouse1) || !requireCameraPanningModifier; } public override float CameraZoom() { return InputUtils.TryGetAxis("CameraZoom"); } public override bool ChangeVehicle() { return InputUtils.TryGetButtonDown("ChangeVehicle", KeyCode.V); } public override Vector2 CharacterMovement() { return new Vector2(InputUtils.TryGetAxis("FPSMovementX"), InputUtils.TryGetAxis("FPSMovementY")); } public override bool ToggleGUI() { return InputUtils.TryGetButtonDown("ToggleGUI", KeyCode.Tab); } } } #if UNITY_EDITOR namespace NWH.Common.Input { [CustomEditor(typeof(InputManagerSceneInputProvider))] public class InputManagerSceneInputProviderEditor : NUIEditor { public override bool OnInspectorNUI() { if (!base.OnInspectorNUI()) { return false; } drawer.Field("requireCameraRotationModifier"); drawer.Field("requireCameraPanningModifier"); drawer.EndEditor(this); return true; } public override bool UseDefaultMargins() { return false; } } } #endif