using UnityEngine; using System.Collections; public class ModularTerrainSunControl : MonoBehaviour { //Range for min/max values of variable [Range(-10f, 10f)] public float sunRotationSpeed_x, sunRotationSpeed_y; // Sun Movement void Update () { gameObject.transform.Rotate (sunRotationSpeed_x * Time.deltaTime, sunRotationSpeed_y * Time.deltaTime, 0); } }