using UnityEngine; using System.Collections; public class ModularTerrainCloudsControl : MonoBehaviour { //Range for min/max values of variable [Range(-10f, 10f)] public float cloudsMoveSpeed_x, cloudsMoveSpeed_z; // Clouds Movement void Update () { gameObject.transform.Translate (cloudsMoveSpeed_x * Time.deltaTime, 0f, cloudsMoveSpeed_z * Time.deltaTime); } }