using UnityEngine; namespace SoulGames.Utilities { public class ToolTipSystem : MonoBehaviour { public static ToolTipSystem instance; [SerializeField]private ToolTipTrigger toolTipTrigger; void Awake() { instance = this; } public static void ShowToolTip(string content, string header = "") { instance.toolTipTrigger.SetText(content, header); instance.toolTipTrigger.gameObject.SetActive(true); } public static void HideToolTip() { instance.toolTipTrigger.gameObject.SetActive(false); } } }