using UnityEngine; namespace SoulGames.Examples { public class ExampleUnityEvents : MonoBehaviour { [SerializeField]private bool showConsoleText = true; [Space] [SerializeField]private AudioClip audio_OnSelectedBuildableChanged; [SerializeField]private AudioClip audio_OnObjectPlaced; [SerializeField]private AudioClip audio_OnObjectRemoved; [SerializeField]private AudioClip audio_OnGridCellChanged; [SerializeField]private AudioClip audio_OnObjectSelected; [SerializeField]private AudioClip audio_OnObjectDeselected; [SerializeField]private AudioClip audio_OnActiveGridLevelChanged; AudioSource audioSource; private void Start() { audioSource = GetComponent(); } public void OnSelectedBuildableChanged() { if (showConsoleText) Debug.Log("Unity Event Fired : On Selected Buildable Changed"); } public void OnObjectPlaced() { if (showConsoleText) Debug.Log("Unity Event Fired : On Object Placed"); } public void OnObjectRemoved() { if (showConsoleText) Debug.Log("Unity Event Fired : On Object Removed"); } public void OnGridCellChanged() { if (showConsoleText) Debug.Log("Unity Event Fired : On Grid Cell Changed"); } public void OnObjectSelected() { if (showConsoleText) Debug.Log("Unity Event Fired : On Object Selected"); } public void OnObjectDeselected() { if (showConsoleText) Debug.Log("Unity Event Fired : On Object Deselected"); } public void OnActiveGridLevelChanged() { if (showConsoleText) Debug.Log("Unity Event Fired : On Active Grid Level Changed"); } public void Audio_OnSelectedBuildableChanged() { if (!audio_OnSelectedBuildableChanged) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnSelectedBuildableChanged; audioSource.Play(); } public void Audio_OnObjectPlaced() { if (!audio_OnObjectPlaced) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnObjectPlaced; audioSource.Play(); } public void Audio_OnObjectRemoved() { if (!audio_OnObjectRemoved) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnObjectRemoved; audioSource.Play(); } public void Audio_OnGridCellChanged() { if (!audio_OnGridCellChanged) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnGridCellChanged; audioSource.Play(); } public void Audio_OnObjectSelected() { if (!audio_OnObjectSelected) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnObjectSelected; audioSource.Play(); } public void Audio_OnObjectDeselected() { if (!audio_OnObjectDeselected) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnObjectDeselected; audioSource.Play(); } public void Audio_OnActiveGridLevelChanged() { if (!audio_OnActiveGridLevelChanged) return; audioSource.pitch = Random.Range(1f, 1.5f); audioSource.clip = audio_OnActiveGridLevelChanged; audioSource.Play(); } } }