// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Runtime.Signals; using Doozy.Runtime.UIManager.Events; using UnityEngine; using UnityEngine.EventSystems; namespace Doozy.Runtime.UIManager.Triggers { [AddComponentMenu("Doozy/UI/Triggers/UISubmit")] public class UISubmitTrigger : SignalProvider, ISubmitHandler { /// Called when a 'Submit' event has been received public BaseEventDataEvent OnTrigger = new BaseEventDataEvent(); public UISubmitTrigger() : base(ProviderType.Local, "UI", "Submit", typeof(UISubmitTrigger)) {} public void OnSubmit(BaseEventData eventData) { if (UISettings.interactionsDisabled) return; SendSignal(eventData); OnTrigger?.Invoke(eventData); } } }