// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Runtime.Signals; using Doozy.Runtime.UIManager.Events; using UnityEngine; using UnityEngine.EventSystems; namespace Doozy.Runtime.UIManager.Triggers { [AddComponentMenu("Doozy/UI/Triggers/UISelected")] public class UISelectedTrigger : SignalProvider, ISelectHandler { /// Called when a Selectable is selected public BaseEventDataEvent OnTrigger = new BaseEventDataEvent(); public UISelectedTrigger() : base(ProviderType.Local, "UI", "Selected", typeof(UISelectedTrigger)) {} public void OnSelect(BaseEventData eventData) { SendSignal(eventData); OnTrigger?.Invoke(eventData); } } }