// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Runtime.Signals; using Doozy.Runtime.UIManager.Events; using UnityEngine; using UnityEngine.EventSystems; namespace Doozy.Runtime.UIManager.Triggers { [AddComponentMenu("Doozy/UI/Triggers/PointerExit")] public class PointerExitTrigger : SignalProvider, IPointerExitHandler { /// Called when the pointer exits the trigger public PointerEventDataEvent OnTrigger = new PointerEventDataEvent(); public PointerExitTrigger() : base(ProviderType.Local, "Pointer", "Exit", typeof(PointerExitTrigger)) {} public void OnPointerExit(PointerEventData eventData) { if (UISettings.interactionsDisabled) return; SendSignal(eventData); OnTrigger?.Invoke(eventData); } } }