// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Runtime.Signals; using Doozy.Runtime.UIManager.Events; using UnityEngine; using UnityEngine.EventSystems; namespace Doozy.Runtime.UIManager.Triggers { [AddComponentMenu("Doozy/UI/Triggers/PointerClick")] public class PointerClickTrigger : SignalProvider, IPointerClickHandler { /// Called when a pointer click event is received public PointerEventDataEvent OnTrigger = new PointerEventDataEvent(); public PointerClickTrigger() : base(ProviderType.Local, "Pointer", "Click", typeof(PointerClickTrigger)) {} public void OnPointerClick(PointerEventData eventData) { if (UISettings.interactionsDisabled) return; SendSignal(eventData); OnTrigger?.Invoke(eventData); } } }