// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Mody;
using UnityEngine;
namespace Doozy.Runtime.UIManager
{
/// Event class used by an UISelectable for its selectable states
[Serializable]
public struct UISelectableState
{
[SerializeField] private UISelectionState StateType;
[SerializeField] private ModyEvent StateEvent;
/// State type
public UISelectionState stateType => StateType;
/// State events
public ModyEvent stateEvent => StateEvent;
/// Create a UISelectable State
/// Type of the state
public UISelectableState(UISelectionState type)
{
StateType = type;
StateEvent = new ModyEvent(type.ToString());
}
}
}