// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using Doozy.Runtime.Common.Utils; using Doozy.Runtime.UIManager.Components; namespace Doozy.Runtime.UIManager { [Serializable] public struct UISliderSignalData { public string sliderCategory { get; private set; } public string sliderName { get; private set; } public SliderState sliderState { get; private set; } public UISlider slider { get; private set; } public UISliderSignalData(string sliderCategory, string sliderName, SliderState sliderState, UISlider slider = null) { this.sliderCategory = sliderCategory; this.sliderName = sliderName; this.sliderState = sliderState; this.slider = slider; } public override string ToString() { return $"({ObjectNames.NicifyVariableName(sliderState.ToString())}) {sliderCategory} / {sliderName}"; } } }