// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using Doozy.Runtime.UIManager.Containers; namespace Doozy.Runtime.UIManager { [Serializable] public class UIViewShowHideOption { public UIViewId Id = new UIViewId(); public ShowHideMode Mode = ShowHideMode.Animated; public void Show(int playerIndex) => UIView.Show(Id.Category, Id.Name, Mode == ShowHideMode.Instant, playerIndex); public void Hide(int playerIndex) => UIView.Hide(Id.Category, Id.Name, Mode == ShowHideMode.Instant, playerIndex); } }