// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager { /// Visibility states for components that implement IShowHide public enum VisibilityState { /// Is Visible Visible, /// Is Hidden Hidden, /// Show animation - is in the process (transition) of becoming visible IsShowing, /// Hide animation - is in the process (transition) of becoming hidden IsHiding } }