// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// Visibility states for components that implement IShowHide
public enum VisibilityState
{
/// Is Visible
Visible,
/// Is Hidden
Hidden,
/// Show animation - is in the process (transition) of becoming visible
IsShowing,
/// Hide animation - is in the process (transition) of becoming hidden
IsHiding
}
}