// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// An enumeration of selected states of objects
public enum UISelectionState
{
/// The UI object can be selected
Normal,
/// The UI object is highlighted
Highlighted,
/// The UI object is pressed
Pressed,
/// The UI object is selected
Selected,
/// The UI object cannot be selected
Disabled
}
}