// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager { /// An enumeration of selected states of objects public enum UISelectionState { /// The UI object can be selected Normal, /// The UI object is highlighted Highlighted, /// The UI object is pressed Pressed, /// The UI object is selected Selected, /// The UI object cannot be selected Disabled } }