// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager { /// Defines how a Timer (DateTimeComponent) should behave public enum TimerBehaviour { /// Do nothing Disabled, /// Start the timer Start, /// Stop the timer Stop, /// Reset the timer and then start it ResetAndStart, /// Stop the timer and then reset it StopAndReset, /// Pause the timer Pause, /// Resume the timer Resume, /// Reset the timer Reset, /// Finish the timer Finish, /// Cancel the timer Cancel } }