// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// Defines how a Timer (DateTimeComponent) should behave
public enum TimerBehaviour
{
/// Do nothing
Disabled,
/// Start the timer
Start,
/// Stop the timer
Stop,
/// Reset the timer and then start it
ResetAndStart,
/// Stop the timer and then reset it
StopAndReset,
/// Pause the timer
Pause,
/// Resume the timer
Resume,
/// Reset the timer
Reset,
/// Finish the timer
Finish,
/// Cancel the timer
Cancel
}
}