// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// Defines what happened with a UISlider
public enum SliderState
{
///
/// Slider value has reset to the default value
///
Reset,
///
/// Slider value has changed
///
ValueChanged,
///
/// Slider value has increased
///
ValueIncremented,
///
/// Slider value has decreased
///
ValueDecremented,
///
/// Slider value has reached the minimum value
///
ReachedMinValue,
///
/// Slider value has reached the maximum value
///
ReachedMaxValue
}
}