// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager { /// Defines what happened with a UISlider public enum SliderState { /// /// Slider value has reset to the default value /// Reset, /// /// Slider value has changed /// ValueChanged, /// /// Slider value has increased /// ValueIncremented, /// /// Slider value has decreased /// ValueDecremented, /// /// Slider value has reached the minimum value /// ReachedMinValue, /// /// Slider value has reached the maximum value /// ReachedMaxValue } }