// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.UIManager
{
/// Defines how a Container can behave without any outside input
public enum ContainerBehaviour
{
/// Do nothing
Disabled,
/// Instant Hide (no animation)
InstantHide,
/// Instant Show (no animation)
InstantShow,
/// Hide (animated)
Hide,
/// Show (animated)
Show
}
}