// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.UIManager { /// Defines how a Container can behave without any outside input public enum ContainerBehaviour { /// Do nothing Disabled, /// Instant Hide (no animation) InstantHide, /// Instant Show (no animation) InstantShow, /// Hide (animated) Hide, /// Show (animated) Show } }