// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; namespace Doozy.Runtime.SceneManagement { [Serializable] public struct SceneLoaderSignalData { public SceneLoader source { get; private set; } public SceneLoaderSignalData(SceneLoader sceneLoader) => source = sceneLoader; public override string ToString() => source == null ? "Source is null!" : $"({nameof(SceneLoader)}) [{source.name}] state: {source.currentState}"; } }