// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace Doozy.Runtime.SceneManagement.Events
{
///
/// UnityEvent used by the SceneDirector to notify when a Scene was unloaded.
/// Includes a reference to the unloaded Scene.
///
[Serializable]
public class SceneUnloadedEvent : UnityEvent {}
}