// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using UnityEngine.Events; using UnityEngine.SceneManagement; namespace Doozy.Runtime.SceneManagement.Events { /// /// UnityEvent used by the SceneDirector to notify when the active Scene has changed. /// Includes references to the replaced Scene and the next Scene. /// [Serializable] public class ActiveSceneChangedEvent : UnityEvent { } }