// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.SceneManagement { /// Describes the ways a Scene can be retrieved from the SceneManager public enum GetSceneBy { /// Use the Scene Name or path of the Scene to load Name, /// Use the index of the Scene in the Build Settings BuildIndex } }