// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.SceneManagement
{
/// Describes the ways a Scene can be retrieved from the SceneManager
public enum GetSceneBy
{
/// Use the Scene Name or path of the Scene to load
Name,
/// Use the index of the Scene in the Build Settings
BuildIndex
}
}