// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using Doozy.Runtime.Reactor.Reflection.Internal; namespace Doozy.Runtime.Reactor.Reflection { /// Specialized class that works via reflection with a float value target [Serializable] public class ReflectedFloat : MetaReflectedValue { } }