// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Reactor { /// Describes the types of references available when computing reaction's 'From' and/or 'To' values public enum ReferenceValue { /// Initial value (semi-relative value as it gets updated on start or on demand) StartValue = 0, /// Current value (relative value) CurrentValue = 1, /// Custom value (absolute value) CustomValue = 2 } }