// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
/// Describes the types of references available when computing reaction's 'From' and/or 'To' values
public enum ReferenceValue
{
/// Initial value (semi-relative value as it gets updated on start or on demand)
StartValue = 0,
/// Current value (relative value)
CurrentValue = 1,
/// Custom value (absolute value)
CustomValue = 2
}
}