// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
/// Describes the computation types available for reactions
public enum PlayMode
{
///
/// Value goes from start value (A) to target value (B).
/// A > B
/// Animation restarts (from A) when looped.
///
Normal,
///
/// Value goes between start (A) and target (B) values back and forth
/// A > B > A
/// If looped, a loop is considered to go from start to target to start
///
PingPong,
///
/// Value goes between start (A) and target (B) values back and forth and returns to the start value as if connected by a spring.
/// A > B(1) > B(2) > ... > B(n) > A
///
Spring,
///
/// Value randomly 'shakes' between start (A) and target (B) values back and forth and returns to the start value.
/// A > Random(A,B) > Random(A,B) > ... > Random(A,B) > A
///
Shake
}
}