// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Reactor { public enum FrameReferenceValue { FirstFrame = 0, LastFrame = 1, CurrentFrame = 2, CustomFrame = 3, CustomProgress = 4 } }