// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Reactor { /// Defines how an Animator can behave without any outside input public enum AnimatorBehaviour { /// Do nothing Disabled, /// Play the animation forward (from 0 to 1) PlayForward, /// Play the animation in reverse (from 1 to 0) PlayReverse, /// Set the animation at 'from' value (at the start value of the animation) SetFromValue, /// Set the animation at 'to' value (at the end value of the animation) SetToValue } }