// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; namespace Doozy.Runtime.Pooler { /// Interface for an object that can be pooled public interface IPoolable : IDisposable { /// Check if is in the pool or not bool inPool { get; set; } /// Reset to default values or settings void Reset(); /// Return to the pool /// Print relevant messages to the console void Recycle(bool debug = false); } }