// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
namespace Doozy.Runtime.Pooler
{
/// Interface for an object that can be pooled
public interface IPoolable : IDisposable
{
/// Check if is in the pool or not
bool inPool { get; set; }
/// Reset to default values or settings
void Reset();
/// Return to the pool
/// Print relevant messages to the console
void Recycle(bool debug = false);
}
}