// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using UnityEngine.Events;
namespace Doozy.Runtime.Nody
{
/// UnityEvent with a GraphState parameter used by Nody
[Serializable]
public class GraphStateEvent : UnityEvent
{
}
}