// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using UnityEngine.Events; namespace Doozy.Runtime.Nody { /// UnityEvent with a GraphState parameter used by Nody [Serializable] public class GraphStateEvent : UnityEvent { } }