// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms // ReSharper disable CheckNamespace namespace Doozy.Runtime.Nody { /// Defines the states of a node public enum NodeState { /// Node is waiting to become active Idle, /// Node is running, but it's not the active node (only one node can be active) Running, /// Node is running and active (only one node can be active) Active, /// Node is paused (only an active node can be paused) Paused } }