// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable CheckNamespace
namespace Doozy.Runtime.Nody
{
/// Defines the states of a node
public enum NodeState
{
/// Node is waiting to become active
Idle,
/// Node is running, but it's not the active node (only one node can be active)
Running,
/// Node is running and active (only one node can be active)
Active,
/// Node is paused (only an active node can be paused)
Paused
}
}