// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Nody
{
/// Defines the states of a graph
public enum GraphState
{
/// Graph is waiting to become active
Idle,
/// Graph is active
Running,
/// Graph is active and paused
Paused
}
}