// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Nody { /// Defines the states of a graph public enum GraphState { /// Graph is waiting to become active Idle, /// Graph is active Running, /// Graph is active and paused Paused } }