// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Runtime.Nody { /// Defines how a FlowController can behave without any outside input public enum ControllerBehaviour { /// Do nothing Disabled, /// Start the Flow (or Resume if it was paused) StartFlow, /// Restart the Flow (even if it's paused or running) RestartFlow, /// Stop the Flow StopFlow, /// Pause the Flow (if it's running) PauseFlow, /// Resume the Flow (or Start it it's not paused) ResumeFlow } }