// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Nody
{
/// Defines how a FlowController can behave without any outside input
public enum ControllerBehaviour
{
/// Do nothing
Disabled,
/// Start the Flow (or Resume if it was paused)
StartFlow,
/// Restart the Flow (even if it's paused or running)
RestartFlow,
/// Stop the Flow
StopFlow,
/// Pause the Flow (if it's running)
PauseFlow,
/// Resume the Flow (or Start it it's not paused)
ResumeFlow
}
}