// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Editor.EditorUI.Components; using Doozy.Editor.EditorUI.Utils; using Doozy.Editor.Nody.Nodes.Internal; using Doozy.Runtime.UIElements.Extensions; using Doozy.Runtime.UIManager.Nodes; using UnityEditor; using UnityEngine; namespace Doozy.Editor.UIManager.Nodes { [CustomEditor(typeof(BackButtonNode))] public class BackButtonNodeEditor : FlowNodeEditor { public override IEnumerable nodeIconTextures => EditorSpriteSheets.Nody.Icons.BackButtonNode; private SerializedProperty propertyNodeCommand { get; set; } protected override void InitializeEditor() { base.InitializeEditor(); componentHeader .SetComponentNameText(ObjectNames.NicifyVariableName(nameof(BackButtonNode))) .AddManualButton() .AddApiButton("https://api.doozyui.com/api/Doozy.Runtime.UIManager.Nodes.BackButtonNode.html") .AddYouTubeButton(); } protected override void FindProperties() { base.FindProperties(); propertyNodeCommand = serializedObject.FindProperty("NodeCommand"); } protected override void Compose() { base.Compose(); root .AddSpaceBlock(2) .AddChild ( FluidField.Get() .SetLabelText("Back Button") .AddFieldContent(DesignUtils.NewEnumField(propertyNodeCommand).SetStyleFlexGrow(1)) ); } } }