// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using System; using System.Collections.Generic; using Doozy.Editor.EditorUI; using Doozy.Editor.EditorUI.ScriptableObjects.Colors; using Doozy.Editor.Nody; using Doozy.Runtime.Nody; using Doozy.Runtime.SceneManagement.Nodes; using UnityEngine; namespace Doozy.Editor.SceneManagement.Nodes { public class ActivateLoadedScenesNodeView : FlowNodeView { public override Type nodeType => typeof(ActivateLoadedScenesNode); public override IEnumerable nodeIconTextures => EditorSpriteSheets.SceneManagement.Icons.ActivateLoadedScenesNode; public override Color nodeAccentColor => EditorColors.SceneManagement.Component; public override EditorSelectableColorInfo nodeSelectableAccentColor => EditorSelectableColors.SceneManagement.Component; public ActivateLoadedScenesNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node) { } } }