// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms using Doozy.Editor.Reactor.Ticker; using Doozy.Runtime.Reactor.Internal; namespace Doozy.Editor.Reactor.Internal { public static class ReactionExtensions { public static T SetEditorHeartbeat(this T target) where T : Reaction { target.SetHeartbeat(new EditorHeartbeat()); return target; } } }