// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms //......................... //.....Generated Class..... //......................... //.......Do not edit....... //......................... using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Doozy.Editor.EditorUI.ScriptableObjects.MicroAnimations; using UnityEngine; namespace Doozy.Editor.EditorUI { [SuppressMessage("ReSharper", "IdentifierTypo")] [SuppressMessage("ReSharper", "MemberCanBePrivate.Global")] [SuppressMessage("ReSharper", "StringLiteralTypo")] [SuppressMessage("ReSharper", "UnusedType.Global")] [SuppressMessage("ReSharper", "UnusedMember.Global")] [SuppressMessage("ReSharper", "InconsistentNaming")] public static class EditorMicroAnimations { } }