// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement // A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms namespace Doozy.Editor.Common { public interface IEditorDataDatabase { string databaseName { get; } string databaseDescription { get; } void RefreshDatabase(bool saveAssets = true, bool refreshAssetDatabase = false); } }