using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DistantLands.Cozy
{
public abstract class CozyDateOverride : CozyModule
{
public float yearPercentage;
///
/// Returns the current year percentage (0 - 1).
///
public abstract float GetCurrentYearPercentage();
///
/// Returns the current year percentage (0 - 1) after a number of ticks has passed.
///
public abstract float GetCurrentYearPercentage(float inTicks);
///
/// Gets the current day plus the current day percentage (0-1).
///
public abstract float DayAndTime();
public abstract void ChangeDay(int days);
public abstract int DaysPerYear();
}
}